PUBLIC
CounterPulse Artist in Residence - San Francisco, 2019
"Much like CounterPulse, Jeremy Edwards aims to challenge assumptions.
His furniture subverts common notions around the role objects play in everyday life.
He examines objects in critical inquiry of their essential functions, and how those functions can be modified with user interaction.
His creations contain solutions that have yet to be discovered-solutions that broaden our view of the form and function of design."
Read more about this project in Archetypes of Space: Re-imagining Urban Furniture with Jeremy Edwards
CounterPulse, based in San Francisco, acts as a catalyst for art and action; creating a forum for the open exchange of art and ideas, sparking transformation in communities and society.
Modular pieces, displayed directly in front of the CounterPulse building in a neighborhood where public seating is contested, these elements are free to be used, changed and adopted by the Tenderloin local residents.
Just as CounterPulse is a platform for performance, this furniture works as a platform to encourage interaction with their Tenderloin neighbors.
Public Bench – Manhattan, New York 2018
A customized bench using latticed willow wood fixed directly on to the seat.
The installation lasted 24 hours before being removed by the city.
Red Hook Initiative – Brooklyn, New York 2018
The community-based nonprofit Red Hook Initiative runs the Red Hook Farms urban farming
and food justice program in Brooklyn, New York.
For this project a series of free standing seat installations were made to encourage visitors
to see the space from different points of view.
The public was free to modify, develop, customize, and appropriate these objects as they wished.
Public Seating - Paris 2018
A series of street benches temporarily "fixed" to existing urban furniture so as to remain in
place for an extended period of time. Placed in an area where no public seating has been
provided, these objects respond to and react with the daily needs of the community and, thus,
encourage interaction between objects and residents but also between the residents themselves.